Shadow Chaser

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Shadow Chaser
Shadow Chaser.png
Job Base: Rogue
Job Type: 3-2
Changes At: Rogue Guild
Number of Skills: 21
Total Skill Points: 96
Total Quest Skills: 0
Job Bonuses
STR AGI VIT INT DEX LUK
+6 +3 +7 +5 +3 +5


Contents

Overview

Shadow Chaser.jpg

Stalkers can now become Shadow Chasers in Renewal. They use body paints and other means to detect cloaked enemies, become totally invisible, and even de-buff opponents. Shadow Chasers can also hide in their enemies shadow to pass off damage being dealt to them. Add to that their ability to copy skills from other 3rd job classes and the Shadow Chaser becomes a versatile and dangerous class to play and face.

Job Change Guide

See Shadow Chaser Job Change Guide for detailed information. Changing into a Shadow Chaser from a Rogue or Stalker requires the player to complete a treasure hunt across the three nations of the rune midgard continent, and through several dungeons. After finding the unique treasure, the player will be transformed into a Shadow Chaser. The journey begins in the Rogue Guild at Pharos Lighthouse!

Legends
Current Development Status
Check.png Working 100%
Bug.png Bugged but Working
Xmark.png Not Implemented




Skills

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Fatal Menace
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  • Max LV: 5
  • Prerequisites: Intimidate LV 5
  • Type: Active / Attack
  • Description: Strike one target and all targets around it, teleporting you and all enemies you hit. Will not teleport targets that did not receive damage.
Additional Info
  • Cast Time: Instant
  • After-cast: Attack Speed Dependant
  • Re-use delay: 2 seconds
  • Works in the same manner as Snatch (Rogue).
  • Disabled in maps that doesn't allow Teleportation.
  • Due to negative hit of lower levels, one tends to not hit/tele everything within AoE.
  • Area of Effect is 3x3 of the Target.
  • Hit Decrease: -30/-25/-20/-15/-10
Screproduce.png
  • Max LV: 10
  • Prerequisites: Plagiarism LV 5
  • Type: Active / Buff
  • Description: Allows you to learn a skill that's targeting you while this buff is applied. Use the skill again to preserve it. To learn another skill, use Reproduce again to erase the skill you already learned. You can learn 1 skill at a time. The level of the skill you can learn depends on your level of Reproduce.
Additional Info
  • Cast Time: Instant
  • After-cast: 1 second
  • Re-use delay: None
  • Enables copying of all skills except Transcendent skills. This includes 1st, 2nd, 3rd and Expanded Class.
  • Works in similar manner to Plagiarism (Rogue) like an on/off skill. On = can copy skills. Off = Preserved. If dispelled, one will still keep copied skill.
  • However unlike its predecessor, the skill will drain SP as upkeep when active.
  • Require catalysts (or other criteria) are still necessary for using certain skills.
  • In order to copy a skill, the skill must be able to deal active damage (not status damage). E.g. Stone Curse cannot be copied.
  • Allows copying of skill despite missing due to flee/element of the Shadow Chaser.
  • Copies the level of skill dependent on level of Reproduce skilled. E.g. Reproduce lv8; one gets hit with lv2 Bash will end up with lv8 Bash.
  • Due to the previous circumstance certain limitations apply. It is not possible to exceed the limit of player level skills for copying. E.g. Max level of Waterball from player is lv5 if the Shadow Chaser has lv10 Reproduce, one will only end up with lv5 Waterball copied.
Skill Icon Reproduce.png
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Auto Shadow Spell
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  • Max LV: 10
  • Prerequisites: Reproduce LV 5
  • Type: Active / Buff
  • Description: Magic skills learned through intimidate and reproduce can be cast through Auto Shadow Spell.
Additional Info
  • Cast Time: 3 seconds
  • After-cast: None
  • Re-use delay: None
  • Not noted in the skill description is that both Extended class and 3rd class magic cannot be auto cast.
  • It does not work with bows. Only works with player melee attacking, this excludes reflect attack.
  • Auto casting skills that require catalysts (or other criteria) are still necessary.
  • Does not auto cast skills that are hybrid attack/magic. E.g. Grand Cross.
  • One cannot auto cast holy spells eg. Holy Light (Acolyte) and Magnus Exorcismus (Priest) with exception of Heal (Acolyte).
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Shadow Form
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  • Max LV: 5
  • Prerequisites: Tunnel Drive LV 3
  • Type: Active / Debuff
  • Description: Hide in someone's shadow, and have them receive the damage you receive. Shadow form ends when you take a certain amount of hits, or when your target moves out of range. Cannot attack, use skills or items in shadow form.
Additional Info
  • Cast Time: Instant
  • After-cast: None
  • Re-use delay: None
  • Range: 5 cells
  • Possible to target both enemy and ally.
  • Cannot be used on Monsters.
  • Damage is a form of redirect very similar to how Devotion (Crusader) works. Thus it is not possible to divert Divine damage like Pressure and Gravitational Field.
  • It is possible to Shadow Form players trapped in Man Hole and similarly White Imprison (Warlock) to receive diverted damage.
  • If Player A Shadow Forms Player B and vice versa. The damage will only get redirected once. Thence if Player A gets damaged, damage is transferred to Player B.
  • Equipment effects such as auto cast when hit or reflect still works in Shadow Form.
Skill Icon Shadowform.png
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Triangle Shot
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  • Max LV: 10
  • Prerequisites: Double Strafing LV 7
  • Type: Active
  • Description: Send 3 arrows flying towards your target. Consumes 3 arrows per use. There is a low chance to knock back the enemy.
Additional Info
  • Cast Time: 2 seconds
  • After-cast: Attack Speed Dependant
  • Re-use delay: 1 second
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Strip Accessory
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  • Max LV: 5
  • Prerequisites: Strip Weapon LV 1
  • Type: Active / Debuff
  • Description: Strip both accessories from your target. Accessories cannot be re-equipped for the duration of the skill. When used against monsters, it decreases target DEX, INT and LUK by 20%.
Additional Info
  • Cast Time: 1 second
  • After-cast: 1 second (after success)
  • Re-use delay: None
  • Works on players trapped in Man Hole.
  • Full Strip does not include this skill in its calculation.
  • Currently no methods of preventing such debuff.
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Invisibility
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  • Max LV: 5
  • Prerequisites: Auto Shadow Spell LV 7, Deadly Infect LV 5, Masquerade - Unlucky LV 3
  • Type: Active / Buff
  • Description: Completely conceal yourself. In this status, all your attacks become Ghost property Level 1. Cannot use skills or items for the duration, and ASPD is reduced. Will continually drain SP, and cancel if SP reaches 0.
Additional Info
  • Cast Time: 2 seconds
  • After-cast: 1 second
  • Re-use delay: 5 minutes
  • User is detectable by both hidden detection and damage
  • Auto cast spells work within Invisibility
  • Bugged to continue drainage of SP despite revealed
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Deadly Infect
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  • Max LV: 5
  • Prerequisites: Auto Shadow Spell LV 5, Shadow Form LV 3
  • Type: Active / Buff
  • Description: Spread any status effects you are suffering from onto targets you attack. Doing so does not cure your own status effects, however.
Additional Info
  • Cast Time: Instant
  • After-cast: 1 second
  • Re-use delay: 2 seconds
  • Duration of spread status equals to duration on user.
  • Able to spread statuses through both skills and melee (or range).
  • Able to spread statuses when receiving damage.
  • The following status isn't spreadable due to nature of effect:
    • [Frozen], [Deep Sleep], Snare, Coma, [Stone Curse], Oblivion Curse
  • Can only spread Guillotine Cross Poison through Attacker.
Skill Icon Deadlyinfect.png

Face Paint Skills

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Body Painting
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  • Max LV: 5
  • Prerequisites: None
  • Type: Active / Debuff
  • Description: Spray paint all around you, revealing any hidden enemies while reducing their ASPD at the same time. Has a chance to inflict Blind on enemies.
Additional Info
  • Cast Time: Instant
  • After-cast: 1 second
  • Re-use delay: 2 seconds
  • AoE Detection: 5x5 PAoE (self centered).
  • Instant reveal of hidden once used. Hiding enemies are able to re-hide after revealing. Similar to how Improve Concentration (Archer) works.
  • The Attack Speed Reduction only applies to revealed enemies.
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Masquerade - Enervation
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  • Max LV: 3
  • Prerequisites: Body Painting LV 1
  • Type: Active / Debuff
  • Description: Reduce target's ATK and causes target to lose all spirit spheres. Stats, status resistance, and target/user levels affect the success rate.
Additional Info
  • Consumes 1 Disguise Brush and 1 Face Paint.
  • Cast Time: 1 second
  • After-cast: 1 second
  • Re-use delay: 2 seconds
  • Range: 3 cells
  • Only causes the target to lose spheres. Can be re-summoned during duration of status.
  • Can't use the same masquerade on a target twice to "renew" the effect.
  • No current means of curing status. Major stat for resistance: AGI
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Masquerade - Gloomy
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  • Max LV: 3
  • Prerequisites: Body Painting LV 1
  • Type: Active / Debuff
  • Description: Reduces target's ASPD, HIT and movement speed. Forces target to depart with their mounted animal, pet, homunculus and any related animal (falcon, wolf?) for the skill duration. Stats, status resistance, and target/user levels affect the success rate.
Additional Info
  • Consumes 1 Disguise Brush and 1 Face Paint.
  • Cast Time: 1 second
  • After-cast: 1 second
  • Re-use delay: 2 seconds
  • Range: 3 cells
  • Once removed of mount (Falcon, Warg, Dragon, Gryphon or PecoPeco). It will remain removed even if status duration ends, until target rehire another from Breeder NPCs. Exclusion is Wargs which can be re-summoned right away.
  • Does not remove Cart or Mado gear.
  • Can't use the same masquerade on a target twice to "renew" the effect.
  • No current means of curing status. Major stat for resistance: AGI
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Masquerade - Ignorance
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  • Max LV: 3
  • Prerequisites: Body Painting LV 1
  • Type: Active / Debuff
  • Description: Take a set amount of SP from the target, and recover half of SP taken for yourself. When used against monsters, recover amount of SP equal to monster level. Target afflicted with this debuff cannot use skills or magic. Stats, status resistance, and target/user levels affect the success rate.
Additional Info
  • Consumes 1 Disguise Brush and 1 Face Paint.
  • Cast Time: 1 second
  • After-cast: 1 second
  • Re-use delay: 2 seconds
  • Range: 3 cells
  • Target is unable to use skills of any sort.
  • Can't use the same masquerade on a target twice to "renew" the effect.
  • No current means of curing status. Major stat for resistance: AGI
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Masquerade - Laziness
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  • Max LV: 3
  • Prerequisites: Masquerade - Enervation LV 1, Masquerade - Gloomy LV 1, Masquerade - Ignorance LV 1
  • Type: Active / Debuff
  • Description: Reduces target's FLEE and slows their cast time. Target afflicted with Laziness will consume more SP when using skills. Stats, status resistance, and target/user levels affect the success rate.
Additional Info
  • Consumes 1 Disguise Brush and 1 Face Paint.
  • Cast Time: 1 second
  • After-cast: 1 second
  • Re-use delay: 2 seconds
  • Range: 3 cells
  • Stacks with status ‘Slow Cast’
  • Can't use the same masquerade on a target twice to "renew" the effect.
  • No current means of curing status. Major stat for resistance: AGI
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Masquerade - Weakness
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  • Max LV: 3
  • Prerequisites: Masquerade - Enervation LV 1, Masquerade - Gloomy LV 1, Masquerade - Ignorance LV 1
  • Type: Active / Debuff
  • Description: Reduces target's Max HP and strips their shield and weapon at the same time. Shield and weapon cannot be re-equipped for the skill duration. Stats, status resistance, and target/user levels affect the success rate.
Additional Info
  • Consumes 1 Disguise Brush and 1 Face Paint.
  • Cast Time: 1 second
  • After-cast: 1 second
  • Re-use delay: 2 seconds
  • Range: 3 cells
  • Once successful, the stripping of both shield and weapon is guaranteed unless target is under effect of Chemical Protection (Alchemist)
  • Can't use the same masquerade on a target twice to "renew" the effect.
  • No current means of curing status. Major stat for resistance: AGI
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Masquerade - Unlucky
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  • Max LV: 3
  • Prerequisites: Masquerade - Laziness LV 1, Masquerade - Weakness LV 1
  • Type: Active / Debuff
  • Description: Reduces target's CRIT and Perfect Dodge. When afflicted with this status, target must spend zeny to use skills, and will be be affected by either Poison, Blind, or Silence regardless of resistance. Stats, status resistance, and target/user levels affect the success rate.
Additional Info
  • Consumes 1 Disgusie Brush and 1 Face Paint.
  • Cast Time: 1 second
  • After-cast: 1 second
  • Re-use delay: 2 seconds
  • Range: 3 cells
  • Once successful, target is guaranteed status effect (Poison, Blind or Silence) regardless of resistance however not immunity cards such as Marduk for silence.
  • Can't use the same masquerade on a target twice to "renew" the effect.
  • No current means of curing status. Major stat for resistance: AGI

Ground Paint Skills

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Man Hole
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  • Max LV: 3
  • Prerequisites: Flag Graffiti LV 1
  • Type: Active / Ground
  • Description: Paint a hole on the ground to trap 1 enemy. Trapped targets will not be able to do attack, but cannot be attacked either.
Additional Info
  • Consumes 1 Surface Paint and 1 Paint Brush.
  • Cast Time: 1 second
  • After-cast: 2 seconds
  • Re-use delay: None
  • Range: 7 cells
  • AoE: 3x3
  • Limited to 3 active at any particular time.
  • Able to indefinitely trap a target within the Man Hole by consistently using on trapped target.
  • Traps monsters, enemies and allies who steps within the AoE. It does not affect the user but are vulnerable to other Shadow Chaser's Man Hole. Also works on WoE:SE Barricades & Guardian Stones.
  • Cannot be casted directly beneath but can be casted directly next to a target.
  • Centre of AoE must be casted on a selectable cell and not dead cell.
  • Targets within Man Hole are considered removed from play therefore become invulnerable. Hence a trapped Hunter/Ranger's traps will not operate if they are trapped in a Man Hole.
  • Able to Man Hole targets into Dimension Doors, Warp portals or normal map portals. Recently Disabled to use in towns.
  • Allows use of items whilst trapped.
  • If multiple targets stacked on a single cell of all within radius of skill. It will trap the 1st target to move, use a skill or is already trapped.
  • Magnetic Earth cancels and prevents casting of this skill. However Removing the Man Hole will not free the target.
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Dimension Door
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  • Max LV: 3
  • Prerequisites: Man Hole LV 1
  • Type: Active / Ground
  • Description: Scribble a magical door on the ground. Anyone that walks into the door will be teleported to a nearby location.
Additional Info
  • Consumes 1 Surface Paint and 1 Paint Brush.
  • Cast Time: 1 second
  • After-cast: 2 seconds
  • Re-use delay: None
  • Range: 7 cells
  • AoE: 1x1
  • Disabled on maps that doesn't allow skill Teleportation (Acolyte)
  • Limited to 1 active at any particular time.
  • Will teleport any person stepping on AoE to a random location on the map.
  • Magnetic Earth cancels and prevents casting of this skill.
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Chaos Panic
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  • Max LV: 3
  • Prerequisites: Man Hole LV 1
  • Type: Active / Ground
  • Description: Paint an insignia on the ground that will cause Chaos (lose control of movement direction) to enemies that enter. Will also cause monsters to randomly switch targets.
Additional Info
  • Consumes 2 Cans of Paint and 1 Paint Brush.
  • Cast Time: 1 second
  • After-cast: 2 seconds
  • Re-use delay: None
  • Range: 7 cells
  • AoE: 5x5
  • Affects monsters, enemies, allies and user who steps within its AoE.
  • Magnetic Earth cancels and prevents casting of this skill.
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Maelstrom
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  • Max LV: 3
  • Prerequisites: Chaos Panic LV 3, Masquerade - Unlucky LV 3
  • Type: Active / Ground
  • Description: Paint a swirl shape on the ground and absorb any ground-targeted magic attacks. User will recover SP from absorbed magics.
Additional Info
  • Consumes 2 Cans of Paint and 1 Paint Brush.
  • Cast Time: 2 seconds
  • After-cast: 2 seconds
  • Re-use delay: None
  • Range: 7 cells
  • AoE: 5x5
  • Prevents ground paint and AoE magic working or casted within the area.
  • Prevents traps from being placed within AoE. Other traps can be pushed in and/or damage targets inside AoE.
  • Shields enemies, allies and user who steps within its AoE.
  • Magnetic Earth cancels and prevents casting of this skill.
  • Does not clear already placed traps or other static ground based skills eg. Sage's Elemental fields.
  • Only works if user is within the AoE.
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Bloody Lust
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  • Max LV: 3
  • Prerequisites: Dimension Door LV 3
  • Type: Active / Ground
  • Description: Paint a rousing red symbol on the ground. Anyone who enters the symbol receives the effects equivalent to Provoke LV 10 (ATK +32%, DEF -55%).
Additional Info
  • Consumes 2 Cans of Paint and 1 Paint Brush.
  • Cast Time: 2 seconds
  • After-cast: 2 seconds
  • Re-use delay: None
  • Range: 7 cells
  • AoE: 3x3
  • Affects monsters, enemies and allies who steps within its AoE.
  • Does not affect caster of skill.
  • Magnetic Earth cancels and prevents casting of this skill.
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Feint Bomb
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  • Max LV: 3
  • Prerequisites: Dimension Door LV 3
  • Type: Active / Ground
  • Description: Paint a figure on the ground that looks exactly like yourself, and Backslide 6 cells. A moment later, the painted figure will explode, dealing damage to all enemies around it.
Additional Info
  • Consumes 1 Surface Paint and 1 Paint Brush.
  • Cast Time: 1 second
  • After-cast: None
  • Re-use delay: 4 seconds
  • Although it leaves behind a faded figure, monsters will still follow the player.
  • Backslide effect works in WoE
  • Backslide distance is same as Backslide (Thief) skill.

Job Bonus

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