Sura

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Sura
Sura.png
Job Base: Monk
Job Type: 3-2
Changes At: Veins
Number of Skills: 22
Total Skill Points: 117
Total Quest Skills: 0
Job Bonuses
STR AGI VIT INT DEX LUK
+6 +7 +5 +4 +7 +0


Contents

Overview

Sura.jpg

In order to obtain even greater power, one must set aside their humanity, and become a Ghost. This is the principle of being a Sura; in order to become an absolute martial artist, one must forget their weakness; weakness of being merciful to their enemies. By walking the lone path, they further increase their prowess, and by forgetting their humanity, they become weapons of war; relentless, merciless, ruthless. If you ever have to face a Sura in battle, prepare, as the last sight you will be seeing are the Gates to Hell.

Sura is the 3rd job for Monks and Champions. Most Sura damaging techniques are skills that Monks and Champions have been lacking to do well alone; Area of Effect attacks, fatal to those get hit. They also have been given a new Combo System, wherein they can start landing an array ofdeadly blows to their opponents anytime they want. Suras have also learned the fine art of the Gentle Touch, granting them special buffs and healing skills that enhance their already excellent physical attributes. Suras also get a boost in terms of Spirit Spheres; they can now summon a maximum of 15 Spirit Spheres through Rising Dragon, allowing them to continuously spam their skills. Another thing about Suras that make them deadly in battle is that they are able to move right beside their enemies in an instant other than the skill Snap via Lightning Walk, and Knuckle Arrow. Most of all, Suras developed a devastating technique that allows them to deal a HUGE amount of damage; Hell Gate.

Job Change Guide

The Sura Job Change quest is fairly simple and very short. Applicants must:

  • Kill 100 Desert Wolves
  • Survive a room filled with Monsters for 5 minutes.

See Sura Job Change Guide for detailed information.

Class Data

Job Bonuses

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8
STR 4 5 9 16 20 30
AGI 1 10 23 24 34 35 43 44
VIT 14 15 19 31 42
INT 28 29 41 48
DEX 2 11 25 36 37 49 50
LUK
Legends
Current Development Status
Check.png Working 100%
Bug.png Bugged but Working
Xmark.png Not Implemented




Skills

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Assimilate Power
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  • Max LV: 1
  • Prerequisites: Vigor Absorption LV 1, Power Velocity LV 1
  • Type: Active / Special
  • Description: Uses Absorb Spirit Spheres on all targets in a 5x5 area, recovering SP.
Additional Info
  • Can only transfer 5 Spheres.
  • You will lose all Spheres during Transfer.
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Power Velocity (All Spirit Injection)
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  • Max LV: 1
  • Prerequisites: Vigor Condensation LV 5
  • Type: Active / Special
  • Description: Transfers all of your spirit spheres to a designated target.
Additional Info
  • Cast Time:
  • After-cast:
  • Re-use delay:
  • SP cost:
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Dragon Combo (Twin Dragon)
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  • Max LV: 10
  • Prerequisites: Triple Attack LV 5
  • Type: Active / Damage
  • Description: Rapidly strikes a single target with two blows. The skill Fallen Empire can be used in combination with Dragon Combo.
Additional Info
  • Cast Time: Instant
  • After-cast: None
  • Re-use delay: None
  • SP cost: 2+SkillLV
  • Can be used as a follow-up for trifecta, or normally choosing a target.
  • Damage too low.
  • Stops auto-attack (Ctrl+Click or /noctrl effect).
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Sky Net Blow
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  • Max LV: 5
  • Prerequisites: Dragon Combo LV 3
  • Type: Active / Damage
  • Description: A spinning blow that kicks up a storm, dealing damage to all targets in an area and throwing them back 3 cells. When using the skill, it consumes 1 spirit sphere. The user's AGI stat increases the damage.
Additional Info
  • Cast Time: Instant
  • After-cast: None
  • Re-use delay: None
  • SP cost: 7+SkillLV
  • Each point of AGI increases damage by about +0.8~1% or so of your attack.
Srearthshaker.png
Earth Shaker
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  • Max LV: 5
  • Prerequisites: Dragon Combo LV 1, Cursed Circle LV 1
  • Type: Active / Damage
  • Description: Sends a shockwave through the ground which damages all targets in a 11 x 11 area, dealing additional damage against hidden targets. Targets in Hiding, Cloaking, etc will be revealed when hit. Consumes 1 spirit sphere.
Additional Info
  • Cast Time: Instant
  • After-cast: None
  • Re-use delay: ~3 seconds
  • SP cost: ?
  • Works like a revealing skill. Probably also reveals Stealth since it deals damage, regardless of hiding state (Unlike say, ruwach which only damages if it reveals the target).
Srrampageblaster.png
Rampage Blaster (Explosive Spirit Shot)
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  • Max LV: 5
  • Prerequisites: Earthshaker LV 2
  • Type: Active / Damage
  • Description: Consumes all of your spirit spheres and deals damage to all enemies in a 7 x 7 cell radius. The number of spirit spheres increases your damage. The skill deals increased damage if you are in fury state.
Additional Info
  • Cast Time: Instant
  • After-cast: ~1 second
  • Re-use delay: ~10 seconds
  • Increase Damage 2~3x with Fury.
Srknucklearrow.png
Knuckle Arrow (Shura Body Bullet)
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  • Max LV: 5
  • Prerequisites: Lightning Walk LV 3, Rampage Blaster LV 3
  • Type: Active / Damage
  • Description: Instantly closes the distance between you and a target, dealing damage and throwing the target back. When the target is knocked back, if they collide with a wall or obstacle, they take additional damage. Consumes 2 spirit spheres when used.
Srfallenempire.png
Fallen Empire
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  • Max LV: 5
  • Prerequisites: Dragon Combo LV 5
  • Type: Active / Damage
  • Description: Use your shoulders and fists to do an upwards blow to deal large damage to a single enemy. The enemy takes additional damage if the target is heavier. After receiving damage the target is unable to move for a short period of time. Fallen Empire can only be used after Dragon Combo. After fallen empire, Tiger Cannon and Gate of Hell can be used.
Additional Info
  • Does about 60% more damage in monsters than expected.
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Tiger Cannon
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  • Max LV: 10
  • Prerequisites: Fallen Empire LV 3
  • Type: Active / Damage
  • Description: Consumes your own HP and SP to deal damage ot the target's HP and SP. The more HP and SP used, the more damage it does. Consumes 2 spirit spheres. Can only be used in Fury state. When used after Fallen Empire, it does additional damage.
Additional Info
  • Cast Time: 1 second
  • After-cast: 1 second
  • Re-use delay: 5 seconds
  • Damage depends on the maximum HP/SP, not the current HP/SP you have.
  • It seems to do ~1000% atk damage + extra damage for HP/SP (I'd speculate something around ~40% HP and 100% SP, but that's a really rough estimate, so don't quote me) at level 10.
  • I was unable to ever chain it to fallen empire, no matter what I tried.
  • For that much HP/SP consumption and 10 skill points, I'd say it's not worth it D:
  • lvl 1 does more damage than Raging Trifecta
  • Ignores Flee
Srgateofhell.png
Gate of Hell
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  • Max LV: 10
  • Prerequisites: Rising Dragon LV 5, Tiger Cannon LV 5
  • Type: Active / Damage
  • Description: Can only be used while in Fury state. Instantly strikes a target with countless blows. The more spirit spheres you have, and the lower the caster's HP, the more damage it does. The skill consumes 30% of your Max SP and all of your spirit spheres. Can be used after Fallen Empire, and when used this way the SP consumption is reduced by 10% and the damage slightly increased.
Additional Info
  • Cast Time: 2 seconds (Uninterruptible)
  • After-cast: 3 seconds
  • Re-use delay: 5 seconds
  • About ~10000% atk or something? That's at level 4, but the damage doesn't seem to increase too much after each level.
  • Damage is dealt on 7 consecutive hits (Not separate like waterball or severe rainstorm though).
  • Seems heavily influenced by how much HP you lost, which means you'll deal more damage with 1000/20000 HP than with 1000/15000 HP.
  • Consumes all spheres, but doesn't consume the Fury state.
  • Definitely not stronger than asura, but still pretty strong.
Srcrescentelbow.png
Crescent Elbow
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  • Max LV: 5
  • Prerequisites: Sky Net Blow LV 5
  • Type: Active / Counter
  • Description: Attempt to counter an enemies attack, knocking back the opponent and dealing damage, though you'll still take damage. The higher the HP of the target, the more damage it does. The skill consumes 2 spirit spheres, and cannot be used on boss monsters.
Srwindmill.png
Windmill
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  • Max LV: 1
  • Prerequisites: Cursed Circle LV 1
  • Type: Active / Damage
  • Description: A low to the ground spinning kick that damages targets in a 5x5 area and forces them to use [/sit]. Will stun monsters for 1-4 seconds. Does not work on boss monsters.
Additional Info
  • Cast Time: Instant
  • After-cast: ~1 second
  • Re-use delay: None
  • Chance to stun vs monsters is NOT 100%, and it rarely stuns for even 3s.
  • Deals about ~250% atk damage.
  • On players it deals damage and then forces them to sit. If they're already sitting, they'll stand up after getting damaged and sit again, making it really hard to fight against a shura spamming it.
  • Also, if someone is casting a skill, they will not sit if their cast isn't interrupted.
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Cursed Circle
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  • Max LV: 5
  • Prerequisites: Stop Blade LV 2, Pressure Point - Silence LV 2
  • Type: Active / Special
  • Description: Creates an area 5x5 cells around the caster where all enemies cannot move or attack, and become silenced for the duration of the skill. If the user of cursed circle uses any other skill, cursed circle immediately ends. The skill consumes 1 spirit sphere.
Additional Info
  • Cast Time: Instant
  • After-cast: ~1 second
  • Re-use delay: ~10 seconds
  • Consumes one spirit sphere
  • Works like Root, disabling enemy from using skills or movement in 5x5 AoE.
  • Free to use anytime. Does not need a trigger unlike Root.
  • Doesn't cancel if gets hit, only cancels if Shura uses another skill.
  • If casting and in Curse Circle, one will continue to cast. Doesn't stop skills in casting progress.
  • Cancels -after- Next skill is successfully activated.
Srlightningwalk.png
Lightning Walk
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  • Max LV: 5
  • Prerequisites: Windmill LV 1
  • Type: Active Toggle / Special
  • Description: When targeted with a ranged or magic attack (targeted magic only), instead of taking damage you immediately jump at high speeds to the attacker. When using the skill, it consumes some HP, and drains some SP each second. When the skill activates, the status effect ends.
Additional Info
  • Cast Time:
  • After-cast:
  • Re-use delay:
  • SP cost:
Status Icon: Lightningwalk.png
Srrisingdragon.png
Rising Dragon
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  • Max LV: 10
  • Prerequisites: Rampage Blaster LV 3, Pressure Point - Energy Gain LV 3
  • Type: Active / Buff
  • Description: Temporarily releases your mind and spirit, allowing you to gather more spirit spheres, increase your max HP and SP and improves your attack speed. During the duration of this skill you'll remain in Fury state. When using the skill, it will slowly drain your HP each second. If your HP gets too low, the skill effect will cancel.
Additional Info
  • Cast Time: Instant
  • After-cast: 1 second
  • Re-use delay: 30 seconds
  • Instantly summons the maximum numbers of spheres when used.
  • Asura Strike takes all Spirit Spheres away and fury, but will remain in RD state until end of duration.
Status Icon: Risingdragon.png
Srhowlingoflion.png
Howling of Lion
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  • Max LV: 5
  • Prerequisites: Assimilate Power LV 1, Ride In Lightening LV 3
  • Type: Active / Damage (Special)
  • Description: Lets out a deep, deafening roar that damages all targets around you and causes the status effect Fear. If the targets in range were under the effect of a Minstrel or Wanderer song, that effect is removed.
Additional Info
  • Very very low chance of fear or cancelling song buffs.
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Ride In Lightening (Lightening Shot)
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  • Max LV: 5
  • Prerequisites: Finger Offensive LV 3
  • Type: Active / Damage
  • Description: Fires your spirit spheres, resulting in an explosion that damages all targets in a wide area. The skill level controls how many spheres you use, and the more spheres shot the higher the damage is. If the user's weapon is endowed with wind element, the skill does additional damage. The user's dex increases the damage done.
Additional Info
  • Cast Time: Instant
  • After-cast: 0.5 second
  • Re-use delay: 1 second
  • At level 5 it consumes all 15 spheres for about ~1300% damage.
  • +20% damage from wind weapon- Each point of DEX raises damage about 0.25~0.3%
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Gentle Touch - Cure (Pressure Point - Recovery)
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  • Max LV: 5
  • Prerequisites: Power Velocity LV 1
  • Type: Active / Recovery / Buff
  • Description: Using special pressure point techniques, you recover a target's HP and cure them of various status ailments. Skill level increases the probability of success. The skill can recover Petrification / Frozen / Stun / Poison / Silence / Blind / Hallucination / Burning / Freezing / and Guillotine Cross poison statuses. Using this skill you can also recover yourself from Petrification / Frozen / Stun statuses. Consumes 1 spirit sphere.
Additional Info
  • Cast Time: ?
  • After-cast: None
  • Re-use delay: None
  • HP Recovery and chance of working depends on skill level.
Srquiet.png
Gentle Touch - Quiet (Pressure Point - Silence)
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  • Max LV: 5
  • Prerequisites: Power Velocity LV 1
  • Type: Active / Damage / Debuff
  • Description: By using special pressure point techniques, you deal damage and silence one target. The caster's dex greatly increases the damage.
Additional Info
  • Cast Time: Instant
  • After-cast: None
  • Re-use delay: None
  • SP cost: 25+5*SkillLV
  • Very Low Accuracy.
  • Spammable.
Status Icon: Gentletouchquiet.png
Srenergygain.png
Gentle Touch - Energy Gain (Pressure Point - Energy Gain)
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  • Max LV: 5
  • Prerequisites: Pressure Point - Silence LV 3
  • Type: Active / Self Buff
  • Description: Using pressure points on your own body you can improve your fighting spirit, allowing you to gain spirit spheres when you deal and receive physical damage. The skill consumes some HP when initially cast. This skill cannot be used in combination with Pressure Point: Change and Presure Point: Revitalize.
Additional Info
  • Works with Skills.
Status Icon: Gentletouchenergygain.png
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Gentle Touch - Change (Pressure Point - Change)
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  • Max LV: 5
  • Prerequisites: Pressure Point - Silence LV 4
  • Type: Active / Self Buff
  • Description: Using special presure points you take your own physical and magical defense and instead turns it into attack power and attack speed. Casting the skill takes 2 spirit spheres and drains some HP. Cannot be used in combination with Pressure Point: Energy Gain and Pressure Point: Revitalize.
Additional Info
  • Gives ASPD Bonus: 6.5%*s.lvl*agi/200. As you can see, it gives a mix of the Card Bonus and like most skills it is affected by AGI.
  • Doesn't seem to lower DEF.
  • Decreases the target's max HP by 15~20% (At level 5, lower levels reduce less HP).
  • Gives +40%*sk_lvl of sATK and sk_lvl*6.5%*agi/200 ASPD.
Status Icon: Gentletouchchange.png
Srrevitalize.png
Gentle Touch - Revitalize (Pressure Point - Revitalize)
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  • Max LV: 5
  • Prerequisites: Presure Point - Change LV 5
  • Type: Active / Self Buff
  • Description: Using special pressure points you increase your VIT, MaxHP, and improve your natural HP regeneration. Also increases your physical defense. While in this state your movement and attack speed and HP recovery increase as well. Consumes 2 spirit spheres. Cannot be used in combination with Pressure Point: Energy Gain and Pressure Point: Change.
Additional Info
  • Restores ~2% of Max SP per Sphere.
  • Unable to drain SP from Monsters.
Status Icon: Gentletouchrevitalize.png

Job Bonus

Jbsura.png
Classesyo.png
Novice Class Novice · High Novice · Super Novice · Extended Super Novice
First Class Acolyte · Archer · Magician · Merchant · Swordman · Thief
Second Class Priest · Monk · Hunter · Bard · Dancer · Wizard · Sage · Blacksmith · Alchemist · Knight · Crusader · Assassin · Rogue
Transcendent Second Class High Priest · Champion · Sniper · Clown · Gypsy · High Wizard · Professor · Whitesmith · Creator · Lord Knight · Paladin · Assassin Cross · Stalker
Third Class Arch Bishop · Sura · Ranger · Minstrel · Wanderer · Warlock · Sorcerer · Mechanic · Geneticist · Rune Knight · Royal Guard · Guillotine Cross · Shadow Chaser
Expanded Class Gunslinger · Ninja · TaeKwon Kid · TaeKwon Master · Soul Linker